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Wesnoth Units database

Desert Captain

(image)

Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well. Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.

Advances from:
Advances to: Desert Marshal
Cost: 40
HP: 47
Movement: 5
XP: 90
Level: 2
Alignment: lawful
IDDesert Captain
Abilities: leadership
(image)sword
blade
8 - 4
melee
(image)bow
pierce
4 - 3
ranged
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane-10%
TerrainMovement CostDefense
Cave230%
Deep Water9920%
Flat140%
Forest250%
Frozen330%
Hills250%
Impassable9930%
Mountains360%
Mushroom Grove250%
Sand160%
Shallow Water320%
Swamp230%
Unwalkable9920%
Village160%